The project was made for the Mastered Bootcamp creator challenge day, themed around making a hyper casual game. I decided to recreate frogger in C++.
Our year-wide cohort project, working across several groups and a network to produce an FPS, stratdgy game hybrid based on the old style game of Herzog Zwei.
An open world loading and delaoding system to maxamise memory usage during playtime.
Recreating a retro style shooter game in Direct X 11 in the same vein as games such as Doom and Wolfenstein. The project will be coming soon.
All the skills I have useful for game development
I have experience in usign C++ and C# coding for game development from both Unity and Unreal 4 engines,
as well as open source pure C++ engine frameworks such as DirectX 11, SFML v2.5, and the OpenGL based
ASGE Engine (found below).
I also have some practice with using Python and google colab in CNN and GAN ai networks.
Making use of version control is essential for game development.
I have used github for a managing version control over the game projects I've
worked on, including working with the specific version control adjustments when
creating a game from Unity.
I have some experience with web design and HTML and CSS coding conventions. I've also used java script in my websites before as well.
I have worked in a team for several game projects as well as in a working environment with other professionals away from a developer environment, which builds the skills to talk with other team members and help each other out in our work.
I have made a few game ready 3D models and environments in Blender and Autodesk' Maya.
This has taught me some things about model animation workflows as well, in Blender, Maya,
and Unity/Unreal.
There are all the models I designed for games following this link:
I have a few sprite based artworks I've created for 2D games such as those made in ASGE and SFML.