What I bring to the table

Completed Projects

A hyper casual runner game

The project was made for the Mastered Bootcamp creator challenge day, themed around making a hyper casual game. I decided to go with a runner game and to work in C++ primarily rather then relying on blueprints.



Work In Progress Projects



RPG Arena

A small scale action RPG combat arena game made with Unreal for Mastered.



GameJam Roll of a dice game


A frogger clone made in Unreal

The project was made for the Mastered Bootcamp creator challenge day, themed around making a hyper casual game. I decided to recreate frogger in C++.

University games/demos


Kojima Wars

Our year-wide cohort project, working across several groups and a network to produce an FPS, stratdgy game hybrid based on the old style game of Herzog Zwei.



Squidstribution Demo

This demo game is all about controlling a kaiju sized squid to destroy a city with high above point and click game play in order to balance out the feng shui to gain karma.



Binding of Issac De-make

De-making Binding of Issac as an Atari style game such as sticking to using button limitations and a lower bit colour pallete in the sprite work.



World Streaming

An open world loading and delaoding system to maxamise memory usage during playtime.



Old Skool FPS

Recreating a retro style shooter game in Direct X 11 in the same vein as games such as Doom and Wolfenstein. The project will be coming soon.



Skills

All the skills I have useful for game development

C++/C# Programming

I have experience in usign C++ and C# coding for game development from both Unity and Unreal 4 engines, as well as open source pure C++ engine frameworks such as DirectX 11, SFML v2.5, and the OpenGL based ASGE Engine (found below).

I also have some practice with using Python and google colab in CNN and GAN ai networks.

HuxyUK ASGE

Github and version control

Making use of version control is essential for game development.
I have used github for a managing version control over the game projects I've worked on, including working with the specific version control adjustments when creating a game from Unity.

HTML & CSS

I have some experience with web design and HTML and CSS coding conventions. I've also used java script in my websites before as well.

Communication and Team-Work

I have worked in a team for several game projects as well as in a working environment with other professionals away from a developer environment, which builds the skills to talk with other team members and help each other out in our work.

3D Modelling in Blender and Maya

I have made a few game ready 3D models and environments in Blender and Autodesk' Maya. This has taught me some things about model animation workflows as well, in Blender, Maya, and Unity/Unreal.
There are all the models I designed for games following this link:

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Sprite artwork

I have a few sprite based artworks I've created for 2D games such as those made in ASGE and SFML.